The Fairy and the Biped

Category: By Robert McLeod 112
This is where I started working on the animation. I started with buiding a human like mesh (not perfect but good enough to make it clear what it is). I then linked the mesh to a biped (part 3). From there I could start moving the parts of the biped to animate the fairy. This took a very very very long time...
 

The Fairy Story

Category: By Robert McLeod 112

This was the basic story that I was hoping to fulfill by the end of the project (only in colour and 3D!).

 

The Fairy Beginning

Category: By Robert McLeod 112
This project all started with the serach for the perfect open-source musical piece to cover the 30 second project. At that stage I wasn't sure where the project was heading but I figured one I found something that I liked, a story would grow from the atmosphere the music would provide. I knew that if I found a techno song that I liked then I would have a fast paced animation with loads of quick movement, and if I came across a slow piano piece then the animation will also be slow.

I eventually came across a sond in an open-source archive called 'Kiss the Rain' composed by a pianist named Yiruma ( http://www.archive.org/details/Yiruma-KissTheRain ). It was one of those musical pieces that I could listen to multiple times (which I figured was going to happen anyway) and still be impressed by its beauty. I knew I was going to used this piece and have to make a beautiful animation (or as beautiful as possible; this is only my first time animating something) to compliment it.

From there it was deciding what exactly the music made me thing of. A few words came to mind, beauty being one of them, but I needed something tat would direct the story of the animation. I started thinking of things that were beautiful. From amongst the many of other things, the one that I thought would best suit a 30 second video was the idea of growth, the development of something simple into something complex and beautiful. The most obvious example of this to me was a cocoon, where a butterfly hatches and evolves into a butterfly. Although this would look pretty damn good, I can't see myself convincingly digitally animating either of those at this stage, let alone the growth stages in between, but I had the starting point for my story line.

It wasn't hard from there. I remember a project that I had worked on last year where I made fairies in a complicated flash prject where I used the weather conditions to determin their behaviour. So "how about I hatch a fairy?", I thought. And that's how it all began. It gets awful technical from there.
 

2010 - DSDN231

Category: By Robert McLeod 112
digital, surface, form and space