The Making of Rockin Bones
This was a response to my Design 231 (VUW) project 02 brief. The project asked us to develop a profile of a character, a character which be the tool used to sculpt a story.
My last project (The Fary Beginning), was a really nice, slow, pretty subtle animation. This time I wanted to make something bad ass, fast and epic, just to try and show I can achieve both extremes and give my work some variety. There would be no pretty characters or subtle movements.
I also wanted to challenge myself to learn more about the tools that I used in my first project and build on areas what I needed improve on from my last project, like the lack of variety and quality of materiality. I also wanted to make things more interesting by adding facial features and expressions and generally add the little details which give a character more life.
These were things that I knew I wanted to achieve from day one. But also something I knew would require a stupid amount of commitment to achieve in 5 weeks.
My last project (The Fary Beginning), was a really nice, slow, pretty subtle animation. This time I wanted to make something bad ass, fast and epic, just to try and show I can achieve both extremes and give my work some variety. There would be no pretty characters or subtle movements.
I also wanted to challenge myself to learn more about the tools that I used in my first project and build on areas what I needed improve on from my last project, like the lack of variety and quality of materiality. I also wanted to make things more interesting by adding facial features and expressions and generally add the little details which give a character more life.
These were things that I knew I wanted to achieve from day one. But also something I knew would require a stupid amount of commitment to achieve in 5 weeks.