Building my Monster

Category: , By Robert McLeod 112
I wanted my character to be as close to the opposite of the fairy that I made in the first project. Which is how I knew I was going to make a monster. It was going to have to have a solid texture, very unlike the translucent material I used for my fairy's skin. To do this I was going to make rock. Put both these together you get a rock monster.

Building this beast was going to take a lot of time. Lucky I had learnt how to make a basic mesh and bone structure (using a biped) in my first project. This time I was going to use a technique called box modelling more closely. This pretty much meant I was going to start with a box, and my monster would evolve from there. However I was going to work a little backwards and make the biped first, just so I had a shape that I could work towards (it also meant that I didn't have to spend hours perfectly repositioning the bones later).




My main difficulty with my biped last time was that my mesh became overly deformable, which meant when I moved some parts of the character other parts would be deformed, mostly in ways I didn't want. To make this more challenging, my new character was going to be made of rock, a mostly undeformable and rigid material. To combat this I made a base mesh which I would allow to deform and attach it to the biped, then added parts which I would force to remain rigid by attaching it to an individual bone rather than the whole biped, for example the left upper arm rock I attached to the left shoulder bone of the biped (thats the difference between 5 and 6 in the image above).
 

0 comments so far.

Something to say?