Making a Scene
After buiding my characters, fully rigging them, it was time to develop my scene.
A couple friends and I came up with a story line for me to work with in my animation. The ideas had to work with the two characters I had created, a fearless/realively mindless skeleton warrior (which I named Bones) and a rock monster with anger management issues (which I named Rocky).
Storyline:
A couple friends and I came up with a story line for me to work with in my animation. The ideas had to work with the two characters I had created, a fearless/realively mindless skeleton warrior (which I named Bones) and a rock monster with anger management issues (which I named Rocky).
Storyline:
- Introduce Bones - running through a canyon
- Start an earthquake in the canyon while Bones is running
- Bones almost reaches the exit of the canyon but the earthquake causes a landslide which blocks Bones' exit.
- Rocky emerges from the ground behind Bones who now cannot run (not that he would, he is mindless)
- Rocky roars at Bones (just to make it obvious that he's not a particularly happy rock)
- Bones charges at Rocky
- Rocky owns Bones
- The end
This required for me to learn more about a few key tools in 3ds max for this animation, among other things:
- Reactor physics engine
- Biped animation
- Morpher modifier - for facial expressions
- Mental Ray sunlight
- Procutter (I didn't have time to learn enough maxScript to create better fractures)